It’s not often that you hear anyone say that an MMO is worth playing just for its story. The campaign is as long and engaging as any single-player RPG. Whelp, turns out that the moon is a super cool place to go to.
And if you’ve been paying any attention to Endwalker’s marketing, you know that you go to the moon. Another is like a Final Fantasy spin on India, which stands out from the overplayed medieval or far eastern aesthetics that many fantasy games often rely on.
One has you exploring an underground conservation area, complete with fabricated sky and sun. The new zones are the overall best bunch we’ve ever gotten from an expansion. But if you’ve played through all of those other expansions, it’s so exciting to see all of these different characters and story branches come together for something of a grand finale. If there’s a knock against the story, it’s that it does feel like the final act of a larger narrative and less like a self-contained tale with threads that connect to the larger plot, as expansions like Shadowbringers and Heavensward were. Endwalker has a lot more loose ends to tie up. I don’t want to spoil anything about the story, but it’s a worthy successor to Shadowbringers’ masterful tale. Doing this story will get you to the new level cap at 90, unlocking new abilities for your job class along the way. This continues the main narrative of the game and takes you through new zones, dungeons, bosses, and more. Foremost, players have a new story campaign. Join gaming leaders live this October 25-26 in San Francisco to examine the next big opportunities within the gaming industry.Įndwalker adds a lot.